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FIREWALL

Firewall is a prototype designed around the idea of making a souls-like in which you cannot attack. This prototype was designed in two weeks.

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Core Project Responsibilities
  • Conceptualized a unique game premise with a "design by reduction mentality"

  • Led team meetings that oversaw design, art, and engineering to ensure smooth production pipelines

  • Provided creative and artistic direction on design elements

  • Consolidated a team down to one unanimous vision early in development

  • Organized a small playtest to gauge player sentiment on a possible full game

  • Pitched unique selling points to industry professionals in the hopes of acquiring the right to further development 

©2024 by Luke Cairns.

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