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FIREWALL
Firewall is a prototype designed around the idea of making a souls-like in which you cannot attack. This prototype was designed in two weeks.


Core Project Responsibilities
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Conceptualized a unique game premise with a "design by reduction mentality"
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Led team meetings that oversaw design, art, and engineering to ensure smooth production pipelines
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Provided creative and artistic direction on design elements
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Consolidated a team down to one unanimous vision early in development
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Organized a small playtest to gauge player sentiment on a possible full game
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Pitched unique selling points to industry professionals in the hopes of acquiring the right to further development
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