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Ivorfall is a fast paced, twin-stick shooter roguelike where you must use your quick wit, sharp shooting, and enemy resources to take down the evil Raven and save Ivorfall!

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Core Project Responsibilities
  • Conceptualized game mechanics, ranging from weapon design to enemy and level design​

  • Organized and ran 10+ playtests wherein player feedback was documented

  • Balanced a multifaceted weapon system with over 15 different combinations and 6 enemy types

  • Documented design changes and player feedback, organizing it in a manner that other developers could understand

  • Oversaw design meetings and brainstorming sessions for mechanic design

  • Communicated across design, art, and engineering departments to ensure smooth production pipelines

©2024 by Luke Cairns.

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