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Core Project Responsibilities
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Conceptualized game mechanics, ranging from weapon design to enemy and level design
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Organized and ran 10+ playtests wherein player feedback was documented
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Balanced a multifaceted weapon system with over 15 different combinations and 6 enemy types
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Documented design changes and player feedback, organizing it in a manner that other developers could understand
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Oversaw design meetings and brainstorming sessions for mechanic design
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Communicated across design, art, and engineering departments to ensure smooth production pipelines
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